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500彩票足球比分直播_体育黄金周Ⅶ|看不惯又干不掉? 电竞就这么任性



发布日期:2021-03-25 16:20:01 发布者:Admin5  点击率:

资料图:WE战队选手在比赛中。当日,2019NEST全国电子竞技大赛(英雄联盟)夏季总决赛在贵州贵阳举行,首场对阵中BLG战队以2:0胜WE战队。中新社记者 瞿宏伦 摄

   Chinanews client, Beijing, October 7th (Wang Hao) At the end of the National Day Mid-Autumn Festival holiday, looking back at the hottest sporting events of this holiday, many people may mention the "League of Legends Global Finals (S10)" by coincidence.

Chinanews的客户,北京,10月7日(王皓)在国庆中秋节假期结束时,回头看这个假期最热门的体育赛事,很多人会提到“英雄联盟全球总决赛(S10)”碰巧。

Even if many people still hold a wait-and-see attitude, or even "cannot understand" e-sports, it is undeniable that e-sports has already had a large audience group, and the development of the e-sports industry and its affiliated culture, It consolidates the role of this industry in social development at a higher level.

即使许多人仍然持观望态度,甚至“听不懂”电子竞技,不可否认的是,电子竞技已经有了庞大的受众群体,电子竞技产业及其附属文化,它在更高层次上巩固了该行业在社会发展中的作用。

  

  

   The new crown pneumonia epidemic that swept the world this year disrupted the original rhythm of the world, and sports bear the brunt. The postponement of the Olympic Games, the suspension of a large number of events, the empty games have become the norm, and many clubs have fallen into a crisis of survival. This is definitely a disastrous year for the world sports world.

今年席卷全球的新冠状肺炎疫情扰乱了世界的原始节奏,体育运动首当其冲。奥运会的推迟,大量活动的暂停,空运已成为一种常态,许多俱乐部陷入了生存危机。对于世界体育界来说,这绝对是灾难性的一年。

   E-sports is naturally also inevitably affected. In China alone, hundreds of offline e-sports events were affected in the first half of the year. But compared to traditional events, e-sports is less dependent on venues. As long as there are equipment and guaranteed internet speed, it can be played anywhere.

电子竞技自然也不可避免地受到影响。仅在中国,上半年就影响了数百项离线电竞活动。但是,与传统赛事相比,电子竞技对场地的依赖性较小。只要有设备和有保证的互联网速度,它就可以在任何地方播放。

Take China as an example. Even in the first half of the relatively severe epidemic, LPL (League of Legends China Mainland Top League) and KPL (King of Glory Pro Tournament) all went smoothly through online competitions, and after the epidemic was effectively controlled , The open offline games are connected, and through professional event packaging, it is close to the effect before the epidemic.

以中国为例。即使在相对严重的流行病的上半年,LPL(英雄联盟中国大陆顶级联赛)和KPL(荣耀之王职业锦标赛)也都通过在线比赛顺利进行,并且在流行病得到有效控制之后,开放式离线游戏连接起来,并通过专业活动包装,已经接近流行前的效果。

   The achievements of China's epidemic prevention work and the experience of running the competition under the premise of epidemic prevention have enabled the World Games of Glory of the Kings and League of Legends to be successfully held in China. The former is being carried out in Beijing and the latter is being carried out in Shanghai.

中国防疫工作的成就和在防疫前提下进行比赛的经验,使“世界荣耀之王”和“英雄联盟”在中国成功举办。前者在北京进行,后者在上海进行。

   S10, which continues during the National Day and Mid-Autumn Festival, is the 2020 League of Legends Global Finals and is currently one of the most discussed sports events on social networks. Even the finalists and group matches are often in the focus of public opinion. In the final of the Glory of the Kings World Championship held on August 16, the number of live views also reached 31.51 million, and until the final, it created a peak of 580 million views of Weibo topics.

S10在国庆节和中秋节期间持续进行,是2020年的英雄联盟全球总决赛,目前是社交网络上讨论最多的体育赛事之一。即使是决赛选手和团体赛也经常成为公众舆论的焦点。在8月16日举行的国王世界荣耀锦标赛的决赛中,现场观看次数也达到了3,151万,而在决赛之前,它创造了5.8亿微博主题观看次数的峰值。

According to the "2020 Global E-sports Industry Development Report" released at the 2020 Global E-sports Leadership Summit and Tencent E-sports Annual Conference, China’s e-sports users are expected to exceed 400 million in 2020. During the epidemic, Chinese e-sports users are new. An increase of about 26 million.

根据在2020年全球电子竞技领袖峰会和腾讯电子竞技年会上发布的《 2020年全球电子竞技产业发展报告》,预计到2020年,中国的电子竞技用户将超过4亿。电子竞技用户是新手。增加了约2600万。

   It can be said that China is becoming the hot center of international e-sports events, and in the horizontal comparison of China's sports field, the attention of e-sports events is already in the leading group.

可以说,中国正在成为国际电子竞技赛事的热点地区,在中国体育领域的横向比较中,电子竞技赛事的关注点已经处于领先地位。

  

  

   Regarding the e-sports industry, there has been constant hot news in recent years. The most common issue is that various regions have successively introduced support/support policies for the e-sports industry. Such policies are introduced in first-tier cities such as Beijing, Shanghai, Guangzhou, and many second- and third-tier cities. Various signs indicate that the big cake of the e-sports industry has become the focus of the eyes of all places.

关于电子竞技行业,近年来一直有热门新闻。最普遍的问题是,各个地区已经相继出台了针对电子竞技行业的支持/支持政策。此类政策在北京,上海,广州等一线城市以及许多二线和三线城市中推出。种种迹象表明,电子竞技产业的大蛋糕已成为世界各地关注的焦点。

  The data also reflects the hotness of the e-sports market today. Li Mingchong, executive director of the Guangzhou Cultural Industry Research Center of the Guangzhou Academy of Social Sciences, once said in an interview that by 2022, China's (Mainland) e-sports market revenue will exceed 160 billion yuan. An industry of this scale has become an existence that cannot be ignored at the moment.

该数据还反映了当今电子竞技市场的热度。广州社会科学院广州文化产业研究中心常务理事李明冲曾在接受采访时表示,到2022年,中国(大陆)电子竞技市场收入将超过1600亿元。如此规模的行业已成为当下不可忽视的存在。

   The rapid development of China's e-sports market has not only benefited from the rapid development of all links in the e-sports industry chain, but the entire industry chain is also continuously extending. Perhaps five years ago, some terms about e-sports were still unknown, but now they are often seen in various media reports.

中国电子竞技市场的快速发展,不仅得益于电子竞技产业链各个环节的快速发展,而且整个产业链也足彩竞彩500在不断扩展。也许五年前,关于电子竞技的一些术语仍不为人所知,但现在在各种媒体报道中经常可以看到它们。

   And e-sports education is also a new hot spot derived from the prosperous development of e-sports in recent years. In addition to some colleges and universities that have tentatively launched e-sports-related majors, there are countless training institutions in the society. The content of education includes not only the training of players, but also the training of other types of e-sports practitioners. At the moment when there is a huge gap in e-sports talents, the development prospects of this field are broad.

电子竞技教育也是近年来电子竞技兴旺发展的新热点。除了一些试行了电子竞技相关专业的高校外,社会上还有无数的培训机构。教育的内容不仅包括对运动员的培训,还包括对其他类型的电子竞技从业人员的培训。在电竞人才缺口巨大的当下,该领域的发展前景广阔。

   With the increasing attention to e-sports matters, e-sports has become a "protagonist" from the background board in some film and television works. Zhang Yijia, general manager of the mobile business department of Tencent Interactive Entertainment, once introduced that in the process of adapting the much-watched online novel "Moment of Kings" into other film and television works, it is hoped that through e-sports, games, animation, film and television, music, etc. Factors that enable the IP of King Honor to be better derived in different digital content methods.

随着人们越来越重视电子竞技问题,电子竞技已经成为某些影视作品中背景板的“主角”。腾讯互动娱乐公司移动业务部总经理张艺佳曾介绍,在将备受瞩目的在线小说《国王时刻》改编成其他影视作品的过程中,希望通过电子竞技,游戏,动画,电影,电视,音乐等。使“王者荣耀”的IP可以通过不同的数字内容方法得到更好的推导。

From market size to development prospects, from talent training to pan-entertainment development, the e-sports industry has become a force for social and economic growth today, and what is even more coveted is that in the future, it is likely to continue Growing rapidly.

从市场规模到发展前景,从人才培训到泛娱乐发展,电子竞技产业已成为当今社会和经济增长的动力,而更令人垂涎的是,在未来,它可能会继续增长迅速。

   Data map: In the e-sports education center of Changchun Health Vocational College, students practice popular e-sports games in class, while teachers teach the skills of game operation. The e-sports sports and management major opened by the college in September 2018 requires students to study a total of more than 20 courses in three years, and e-sports training is one of them. Photo by China News Agency reporter Zhang Yao

数据图:在长春卫生职业技术学院电子竞技教育中心,学生们在课堂上练习流行的电子竞技游戏,而老师则在教授游戏操作技巧。该大学于2018年9月开设的电子竞技体育与管理专业要求学生在三年内学习总计20多种课程,而电子竞技培训就是其中之一。中国新闻社记者张瑶摄

  

  

   The barbaric development of "e-sports" or "online games" in its infancy is an important reason why many people "cannot understand" it. Although this proves from another aspect that e-sports has become a culture and possesses extraordinary influence, it does not change the stereotype that "e-sports" and "online games" will shake the will of young people in people's minds.

“电子竞技”或“在线游戏”在婴儿期的野蛮发展是许多人“无法理解”的重要原因。尽管这从另一个方面证明了电子竞技已成为一种文化并具有非凡的影响力,但它并没有改变“电子竞技”和“在线游戏”将动摇年轻人的意志的刻板印象。

   Even now, some people are worried that the rapid development of the e-sports industry and the attraction of celebrity e-sports players will make some unborn young people blindly devote themselves to the e-sports industry.

即使是现在,也有人担心电子竞技行业的飞速发展和名人电子竞技玩家的吸引力会使一些未出生的年轻人盲目地致力于电子竞技行业。

  Of course, the development of things always needs to be treated in two. For the long-term development of the entire industry, it can be seen that China's e-sports is gradually moving closer to the mainstream in terms of event packaging, player image, and cultural communication. Correction in development and progress in learning have also become one of the reasons why it cannot be eliminated.

当然,事物的发展总是需要一分为二。从整个行业的长远发展来看,中国的电子竞技在赛事包装,运动员形象和文化传播方面正逐步向主流发展。纠正发展和学习进步也已成为无法消除的原因之一。

In the sub-forum of the Beijing International E-sports Innovation and Development Conference held in August this year, some industry insiders said: “E-sports itself is an emerging industry dominated by young people. The series of activities they generate in the city will be Make the overall image of the city more passionate and energetic."

在今年8月举行的北京国际电子竞技创新与发展会议的分论坛中,一些业内人士表示:“电子竞技本身是一个由年轻人主导的新兴产业。他们在城市中进行的一系列活动将使城市的整体形象更加充满激情和活力。”

Even if you don’t pay attention to e-sports, it must be more or less from the words "line", "output", "stealing tower" and so on that young people often talk about. Derived from the exclusive vocabulary in the game. It is another manifestation of the influence of e-sports culture to influence and to a certain extent lead the trend of the Internet.

即使您不关注电子竞技,也必须或多或少地使用年轻人经常谈论的“线路”,“输出”,“偷窃塔”等字眼。源自游戏中的专有词汇。电子竞技文化影响力的另一体现是影响并在一定程度上引领着互联网的潮流。

   During the National Day and Mid-Autumn Festival holiday this year, S10 was in full swing in Shanghai. This is the most influential game in the League of Legends tournament system, with a large audience group around the world. While the global epidemic has not yet been fully controlled, the smooth and safe holding of S10 has once again brought China into the focus of the world.

在今年的国庆节和中秋节假期期间,S10在上海足彩竞彩500如火如荼地进行着。这是《英雄联盟》锦标赛系统中最具影响力的游戏,在世界范围内拥有大量观众。尽管全球流行病尚未得到完全控制,但S10的平稳安全保管再次使中国成为世界关注的焦点。

   China's e-sports event organization, industrial scale, and cultural influence are the proof of its development and a prerequisite for a broader future. Perhaps, even if you are "unused", you should learn more to avoid being tired of those "unusable" content. After all, from the current point of view, it is indeed "can't get rid of" it. (Finish)

中国电子竞技赛事的组织,产业规模和文化影响力是其发展的证明,也是更广阔未来的前提。也许,即使您是“未使用”的,您也应该学习更多,以避免对那些“不可用”的内容感到厌倦。毕竟,从当前的角度来看,它确实是“无法摆脱”的。 (完)

 
 
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